Its a one way thing, once you get in; your not really gonna get out. When they speak of custom maps they mean maps that have been created by human beings, such as adventure maps or hunger games. Check out these bad boys… Stonebrook Hunger Games map There have been many maps inspired by Hunger Games, where players have to focus on surviving, but this has got to be one of the best, with its beautiful medieval setting. I know what the topic creator is talking about. There are ways, but they are also secrets! One for the patient amongst you. This is a Tekkit Map of a Big European City mainly based on Vienna's and Rome's buildings but there are also some other things like those big avenues in Paris, Palaces of St Petersburg, or old high buildings like in New York! If I could figure out how to put the pictures up, then I would but instead I am going to put up the link to the maps if possible.Next
. Its not all just sky scrapers and I feel the map has been spread out nicely. This map took the builder over a year to build! Before you go on the railway check the chest. Blockville City Build Map Showcase:. From the gamesave, that I upload for you, you will appear in obsidian for a reason.Next
So a pod wasn't made for them. Skyrim map One of the most iconic video games of all-time lovingly recreated with more man hours that it took to build a dozen Egyptian pyramids. What I like about this city map is that it has a lot of varriety in its builds! I had no idea this was fixed six months ago, maybe it wasn't, which would explain the lack of maps. I have no idea what you are talking about. Of course, these are just some of our favourite maps. As you can see from the video below he still has a lot of map to work with to build the city even more! I hope everything makes perfect sense! It should have minecarts for anyone new that joins or willing to follow the trail. There are many sites that specialise in Minecraft that are worth checking out for a wider selection.Next
. . . . .Next
. . . . . .Next
. . . . .
. . . . . . .Next
. . . . . .Next